I am preparing a lite version of AbstractWar 2.0.
You need to install iOS4.0 to play it.
http://www.apple.com/iphone/softwareupdate/
I am preparing a lite version of AbstractWar 2.0.
You need to install iOS4.0 to play it.
http://www.apple.com/iphone/softwareupdate/
I have programmed a array class in objective-c like NSArray, but it’s much faster.
It’s based in a simple c array but you can manger it easily thanks to a nice interface same that NSArray.
There are two ways to read the array
ccArray *arrayData = array->data;
id object;
int nu = arrayData->num;
for(i=0; i
//Do something
}
for(id object in array){ //CCArray
//Do something
}
Currently Cocos2d uses CCArray.
You can download the code here:
http://github.com/manucorporat/CCArray
Forum discussion:
http://www.cocos2d-iphone.org/forum/topic/6793
Oh, yeah!! AbstractWar 2.0 is FREE right now.
You can download it here:
http://itunes.apple.com/us/app/abstractwar-2-0/id356167684?mt=8
Yeah, AbstractWar 2.0 will be free tomorrow!!!!!!!
You must be quick because it only will be free few days.
Exact date: GMT 11 of June of 2010 – 12:30
2.4 version changelog.
I have implemented the gaussian blur in cocos2d.
This is the blur effect used in Photoshop for example.
What are the utilities??
Implementation in AbstractWar HD:

Click here to download the source code
This packet contain:
I published screenshots of AbstractWar HD some days ago.
These are the new features for Ipad version: