AbstractWar 2.0 Lite coming soon.

Published on June 22nd, 2010 by manucorporat in AbstractWar 2.0, New projects, Promotions | 1 Comment »

I am preparing a lite version of AbstractWar 2.0.

You need to install iOS4.0 to play it.
http://www.apple.com/iphone/softwareupdate/

High performance array in Objective-c (like NSArray)

Published on June 16th, 2010 by manucorporat in Development | 2 Comments »

I have programmed a array class in objective-c like NSArray, but it’s much faster.

It’s based in a simple c array but you can manger it easily thanks to a nice interface same that NSArray.

There are two ways to read the array

  1. First. This is the faster way, very useful to games. It’s much faster than NSArray.

  2. ccArray *arrayData = array->data;
    id object;
    int nu = arrayData->num;
    for(i=0; i object = arrayData->arr[i];
    //Do something
    }

  3. Second. This is the usability way, but it is slower that the first way. Anyway it’s faster than NSArray.

  4. for(id object in array){ //CCArray
    //Do something
    }

Currently Cocos2d uses CCArray.

You can download the code here:
http://github.com/manucorporat/CCArray

Forum discussion:
http://www.cocos2d-iphone.org/forum/topic/6793

AbstractWar 2.0 is FREE right now

Published on June 11th, 2010 by manucorporat in AbstractWar 2.0, Promotions | 2 Comments »

Oh, yeah!! AbstractWar 2.0 is FREE right now.
You can download it here:
http://itunes.apple.com/us/app/abstractwar-2-0/id356167684?mt=8

AbstractWar 2.0 will be free tomorrow!!!!

Published on June 10th, 2010 by manucorporat in AbstractWar 2.0, Promotions | No Comments »

Yeah, AbstractWar 2.0 will be free tomorrow!!!!!!!
You must be quick because it only will be free few days.

Exact date: GMT 11 of June of 2010 – 12:30

Itunes link

More AW HD screenshots + head to head multiplayer

Published on May 26th, 2010 by manucorporat in AbstractWar HD, images | No Comments »

This image is for the head-to-head multiplayer:

New screenshots:

AbstractWar 2.0 major upgrade coming soon

Published on May 24th, 2010 by manucorporat in AbstractWar 2.0 | No Comments »

2.4 version changelog.

  • Company logo
  • Maybe, music track??
  • Access to the new website
  • Performance improvements (5 FPS more) 50FPS in 2gen devices
  • 60FPS running on iPad.
  • Improved ship speed.
  • Improved particle system.
  • Reduced HUD size.
  • Now you can’t stay in a corner during a long time.
  • Blur effect in the pause menu. (http://www.cocos2d-iphone.org/forum/topic/6315 )
  • Own notification system. (http://www.cocos2d-iphone.org/forum/topic/5269 )
  • Fixed crash in iPhone OS 4.0.
  • Bug fixes.
  • Openfeint 2.4.5

Screenshots of AbstractWar HD

Published on May 16th, 2010 by manucorporat in AbstractWar HD, images | No Comments »

Gaussian blur implemented in cocos2d!!

Published on May 13th, 2010 by manucorporat in AbstractWar HD, Development | 1 Comment »

I have implemented the gaussian blur in cocos2d.
This is the blur effect used in Photoshop for example.

What are the utilities??

  • Blur your textures.
  • Shadows or glossy effect in the labels.
  • New transitions.
  • Awesome background effects in the HUD or in the pause menu.
  • Depth-of-field effects

This is the result:

Implementation in AbstractWar HD:
Blur AbstractWar HD

Click here to download the source code

This packet contain:

  • CCTexture2D.h
  • CCTexture2D.m
  • CCMutableTexture2D.m
  • CCMutableTexture2D.m
  • AWTextureEffects.h
  • AWTextureEffects.m

AbstractWar HD – Gameplay video

Published on May 9th, 2010 by manucorporat in AbstractWar HD | 1 Comment »

First gameplay video of AbstractWar HD for iPad:
YouTube Preview Image

New features in AbstractWar HD

Published on April 11th, 2010 by manucorporat in AbstractWar HD | No Comments »

I published screenshots of AbstractWar HD some days ago.

These are the new features for Ipad version:

  • High Definition.
  • Ratio 16:9.
  • 2 new enemies.
  • 2 new game modes.
  • More powerups.
  • Multiplayer in one device (two players in the same Ipad).
  • Music track (soon in AbstractWar 2.0 too).
  • Faster action.
  • Advanced grid effects.
  • More performance, very smooth.
  • More UI elements.
  • New particle system.
  • OpenFeint challenges.
  • Comfortable control.